NOW we get to the good stuff, folks. Yes, I already confessed I love writing the inciting incident, but there are other parts of the story that I believe are just as much fun.
Which parts, you ask?
THE TURNING POINTS
Just like the inciting incident, the turning points change the name of the game for your main character. They introduce a complication that freaks him/her out in such a way that they feel like the end is nigh. Think of the turning points as things your antagonist does to thwart your MC's goal, and with each one that appears in the story, the level of difficulty for achieving that goal gets higher.
Personally, I stick with three major turning points, and a lot of minor turning points along the way. The minor ones can deal with the main conflict, the subplots, and theme. The major ones deal primarily with the story's main conflict, and has to force my main character to grow in some way.
During the major turning points, your main character is shocked out of their minds. Peeing-in-their-pants afraid. And they walk around looking like this:
"AAAAAAAAAAAAAARGHHHHHH!!!!!"--direct quote from your WIP
So there you go, folks. Turning points can make Robert Pattinson cry.
Next week, I'll be discussing something that might make him bite off your bed's headboard: the climax :)
Now tell me: how do you feel about writing the major turning points?
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